Breaking waves in shoreline water simulations for games.
An ocean water simulation in a DirectX11 application.
A 3D scene created using OpenGL, demonstrating various graphics techniques.
A 2D musical platformer developed by students for PC and PS4 using the Sony PhyreEngine.
A game without visuals, relying on sound alone.
A 2D endless driving side-scroller for PS Vita using Box2D.
A 2D side-scrolling beat 'em up for PS Vita.
A 2D top-down survival shooter, but with chickens.
A 2D top-down survival shooter on the moon.
Numerically solving Euler's equations for an ellipsoid.
Procedurally generating realistic cities using voronoi regions.
Using threading to speed up the calculation of fractals.
Implementations of the Lee algorithm and the A* algorithm.
Using the randomised Prim's algorithm to generate mazes.